Melee kills heal 1 Health and 0.1 Trauma.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Team Overheal + 5% Team Healing Efficiency
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 20% Team Bolstered Health + 5 Team Health
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Healing Efficiency
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.