When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 40% Reload Speed with Shotguns.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Team Bolstered Health + 5 Team Health
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
Gain + 10% Damage Resistance while you have Temporary Health.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 75% Ammo Capacity - 5% Move Speed
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.