Keep everyone at full 24/7 so trauma is kept to a minimum. +1 life after using medkit is mega useful on troublesome levels. Grubbers is in there just incase nobody else brings it, otherwise I avoid it and keep getting my core.
Cleaner
50%0 vote
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Charitable soul
defense
Healing a teammate also applies 50% of the effect to you.
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Box o' bags
defense
- 10% Health
Team effects
+ 1 Team Support Inventory
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Emt Bag
defense
+ 50% Healing Efficiency
Shoulder bag
defense
+ 2 Support Inventory
Multitool
utility
+ 75% Use Speed- 5% Damage Resistance
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
Smelling Salts
utility
+ 200% Revive Speed
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma