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    Last Updated 12/10/2021

    Economy and Support (Nightmare Vetted)

    64%14 votes
    https://youtu.be/2cMbTMzjE7g Check my profile for other builds made by me. Credential's: 450+ hours in Nightmare running various builds. This playstyle is not recommended in random lobbies, but if you're in a premium 4 stack that works well together this is a strong role though very much the definition of a martyr. Your core 3 cards are Share the Wealth, Money Grubbers, and finally Copper Scavenger. "Compound Interest" is a noob trap in a 10% increase of your total copper meaning if you have less than 4,000 per stage Share The Wealth is worth more across your entire team. When managing to buy an upgrade every single shop, or double buy upgrades you should never have 4,000 sitting on a single person going into the following safehouse to shop from the KSC. From there you'll want to pick up Surplus Pouches and double flashbangs for bosses, or double pipebombs. Offensive slots tend to go further than double support slots in terms of progressing to the next safehouse. Though you will immediately follow that up by Box O' Bags and give your team effectively 3,000 copper worth of extra slots to use as they deem fit. This mission is going to be the hardest for you till you grab Canned Goods offsetting the HP loss of Surplus Pouches + Box O' Bags. Then one movement speed card in Run Like Hell so you're not a sitting pinata of copper for the ridden to ravage and finally pick up double primaries and Double Grenade Pouch so you can hurl pipe bombs, and keep a LMG/AA12/Barrett your team isn't using to stay relevant in terms of damage to mutations while your primary should be what ever weapon is free as to not hinder your teams ammo consumption and assist in clearing the common ridden where you can. Round out your build with Patient Hunter, Hyper-Focused, Mad Dash, and Shoulder Bag to be the most efficient of it's respective categories. Now with 4 supports slots, 4 offensive slots, and all upgrades and copper your team is hopefully stacked enough to succeed anything. (i.e. Epic Razor Wire, Epic Pipe-Bombs, Epic Pain Killers) P.S. Only reason you delay Patient Hunter/Hyper-Focused till super late game is due to the fact if you die you don't get any of the copper your team picks up. Which defeats the ENTIRE purpose of this build. Make your survival a PRIORITY. If you die, you're not only ruining your team's chances of survival by not contributing to the DPS charts, but you're also decreasing the team's copper pool with your copper cards being the primary economy.
    Cleaner
    Tags
    nightmarelootersupportshotgunsniperLMG
    64%14 votes
    Card image

    Share the wealth

    utility
    Affinity icon

    Team effect iconTeam effects

    Each teammate gains 100 bonus Copper at the start of each level.

    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

    Card image

    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

    Card image

    Superior Cardio

    mobility
    Affinity icon

    + 20% Stamina + 20% Sprint Efficiency + 5 Health

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

    Card image

    Double grenade pouch

    offense
    Affinity icon

    + 2 Offensive Inventory

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    Patient hunter

    offense
    Affinity icon

    Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

    Card image

    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

    Card image

    Mad dash

    mobility
    Affinity icon

    + 20% Sprint Speed - 40% Sprint Stamina Efficiency

    Card image

    Shoulder bag

    defense
    Affinity icon

    + 2 Support Inventory

    Comments (0)
    Comments (0)
    Card image

    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

    Card image

    Box o' bags

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Support Inventory

    Card image

    Canned Goods

    defense
    Affinity icon

    + 45 Health - 25% Stamina

    Card image

    Two is one and one is none

    offense
    Affinity icon

    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

    Card image

    Cocky

    utility
    Affinity icon

    + 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.

    CaffeinatedFennec

    Mom