https://youtu.be/2cMbTMzjE7g
Check my profile for other builds made by me.
Credential's: 450+ hours in Nightmare running various builds.
This playstyle is not recommended in random lobbies, but if you're in a premium 4 stack that works well together this is a strong role though very much the definition of a martyr. Your core 3 cards are Share the Wealth, Money Grubbers, and finally Copper Scavenger. "Compound Interest" is a noob trap in a 10% increase of your total copper meaning if you have less than 4,000 per stage Share The Wealth is worth more across your entire team. When managing to buy an upgrade every single shop, or double buy upgrades you should never have 4,000 sitting on a single person going into the following safehouse to shop from the KSC. From there you'll want to pick up Surplus Pouches and double flashbangs for bosses, or double pipebombs. Offensive slots tend to go further than double support slots in terms of progressing to the next safehouse. Though you will immediately follow that up by Box O' Bags and give your team effectively 3,000 copper worth of extra slots to use as they deem fit. This mission is going to be the hardest for you till you grab Canned Goods offsetting the HP loss of Surplus Pouches + Box O' Bags. Then one movement speed card in Run Like Hell so you're not a sitting pinata of copper for the ridden to ravage and finally pick up double primaries and Double Grenade Pouch so you can hurl pipe bombs, and keep a LMG/AA12/Barrett your team isn't using to stay relevant in terms of damage to mutations while your primary should be what ever weapon is free as to not hinder your teams ammo consumption and assist in clearing the common ridden where you can. Round out your build with Patient Hunter, Hyper-Focused, Mad Dash, and Shoulder Bag to be the most efficient of it's respective categories. Now with 4 supports slots, 4 offensive slots, and all upgrades and copper your team is hopefully stacked enough to succeed anything. (i.e. Epic Razor Wire, Epic Pipe-Bombs, Epic Pain Killers)
P.S. Only reason you delay Patient Hunter/Hyper-Focused till super late game is due to the fact if you die you don't get any of the copper your team picks up. Which defeats the ENTIRE purpose of this build. Make your survival a PRIORITY. If you die, you're not only ruining your team's chances of survival by not contributing to the DPS charts, but you're also decreasing the team's copper pool with your copper cards being the primary economy.