Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 10% Bullet Damage + 15% Effective Bullet Range
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Extra Life
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.