Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 10% Bullet Damage + 15% Effective Bullet Range
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Extra Life