+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Scar tissue
defense
Take 1 less damage from all Ridden.
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Stealthy Passage
defense
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted.
DISABLES: Quick Slot
Team effects
Gain 25 Copper per success.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Mugger
utility
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.