Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health and 0.1 Trauma.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Take 1 less damage from all Ridden.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 1 Support Inventory + 15% Trauma Resistance
You can sense nearby Copper.
More Copper Piles spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.