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    Last Updated 06/07/2022

    melee after june patch

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    Cleaner
    Tags
    melee
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    lilsubspace

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    Durable

    defense
    Affinity icon

    + 15% Trauma Resistance + 5 Health + 20% Fire resistance

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    Fanny Pack

    defense
    Affinity icon

    + 1 Support Inventory + 15% Trauma Resistance

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    Mean Drunk

    offense
    Affinity icon

    + 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.

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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Battle lust

    defense
    Affinity icon

    Melee kills heal 1 Health and 0.1 Trauma.

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    Ammo Stash

    offense
    Affinity icon

    Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.

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    Share the wealth

    utility
    Affinity icon

    Team effect iconTeam effects

    Each teammate gains 100 bonus Copper at the start of each level.

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    Combat Knife

    offense
    Affinity icon

    Turns your Bash into a Knife that counts as a Melee weapon.

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    Body armor

    defense
    Affinity icon

    + 20% Trauma Resistance

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    Wooden armor

    defense
    Affinity icon

    + 30% Trauma Resistance - 100% Fire Resistance

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    Sadist

    talent
    Affinity icon

    When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.

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    Lucky pennies

    utility
    Affinity icon

    Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.

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    Hazard Pay

    utility
    Affinity icon

    Gain 250 bonus Copper at the start of each level.

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    Compound interest

    utility
    Affinity icon

    Team effect iconTeam effects

    Each Cleaner gains 5% of their total Copper in each Saferoom.