Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
You can sense nearby Copper.
More Copper Piles spawn.