+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 45 Health - 25% Stamina
+ 5% Damage Resistance + 5 Health
Take 1 less damage from all Ridden.
Kills while at Critical Health recover 1 Health.
When a horde is triggered, your team gains 20 Health.
+ 10% Team Ammo Capacity + 3.5% Team Damage
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Gain + 10% Damage Resistance while you have Temporary Health.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.