Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 10% Bullet Damage + 15% Effective Bullet Range
- 5% Health
+ 1 Team Offensive Inventory
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Reload Speed + 25% Weapon Swap Speed
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 25 Health
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 20% Weakspot Damage
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.