Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 30% Reload Speed - 5% Damage Resistance
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 25% Damage - 30% Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 10% Bullet Damage + 15% Effective Bullet Range
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.