You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 75% Accessory Damage - 25% Swap Speed
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
Continuous gunfire gives an escalating chance to set targets on fire.
+ 2 Offensive Inventory
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 25% Damage - 30% Health
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 50% Accessory Damage - 15% Ammo Capacity
+ 30% Reload Speed - 5% Damage Resistance