Continuous gunfire gives an escalating chance to set targets on fire.
+ 7.5% Bullet Damage + 200% Bullet Penetration
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you stow your weapon, it reloads.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 50% Ammo Capacity + 15% Reload Speed
- 5% Health
+ 1 Team Offensive Inventory
+ 2 Offensive Inventory
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 10% Bullet Damage + 15% Effective Bullet Range