+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Gain + 10% Damage Resistance while you have Temporary Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 45 Health - 25% Stamina
+ 35 Health - 15% Ammo Capacity
When a horde is triggered, your team gains 20 Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 10 Team Health
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 25 Health
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 5% Damage Resistance + 5 Health
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 30% Stamina Regeneration + 5 Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.