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    Last Updated 08/10/2021

    Ben's Berserker v2

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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Battle lust

    defense
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    Melee kills heal 1 Health and 0.1 Trauma.

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    Soften Up

    offense
    Affinity icon

    Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

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    Berserker

    offense
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    Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.

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    Spiky bits

    offense
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    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Ignore the pain

    defense
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    + 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.

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    Mean Drunk

    offense
    Affinity icon

    + 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.

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    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Marathon runner

    mobility
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    No Movement Penalty for strafe and backpedal.

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    Down In Front!

    defense
    Affinity icon

    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

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    Numb

    defense
    Affinity icon

    Gain + 10% Damage Resistance while you have Temporary Health.

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    Brazen

    offense
    Affinity icon

    + 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Comments (0)
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    Heavy Attack

    offense
    Affinity icon

    Press [M2] with Melee weapons to perform a Heavy Attack.

    Heavy Attacks deal 100% increased damage and expend 50% more Stamina.

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    Sunder

    offense
    Affinity icon

    Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.

    Melee hits that destroy Armor have a chance to create usable Makeshift Armor.