When you stow your weapon, it reloads.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 75% Accessory Damage - 25% Swap Speed
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Take 1 less damage from all Ridden.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
No Movement Penalty for strafe and backpedal.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Gain + 10% Damage Resistance while you have Temporary Health.