Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee kills heal 1 Health and 0.1 Trauma.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 30% Trauma Resistance - 100% Fire Resistance
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 45 Health - 25% Stamina
+ 5% Damage Resistance + 5 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Take 1 less damage from all Ridden.