You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Use Speed + 10% Stamina
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 20% Weakspot Damage
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency