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    Last Updated 10/24/2021

    Midgame Heal

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    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

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    Shoulder bag

    defense
    Affinity icon

    + 2 Support Inventory

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    Charitable soul

    defense
    Affinity icon

    Healing a teammate also applies 50% of the effect to you.

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    Field surgeon

    defense
    Affinity icon

    When you use a Medical Accessory, it also heals 3 Trauma to the target.

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    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

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    Rousing speech

    utility
    Affinity icon

    Team effect iconTeam effects

    Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma

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    Saferoom Recovery

    defense
    Affinity icon

    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

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    Confident killer

    offense
    Affinity icon

    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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    Superior Cardio

    mobility
    Affinity icon

    + 20% Stamina + 20% Sprint Efficiency + 5 Health

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    Ridden Slayer

    offense
    Affinity icon

    + 20% Weakspot Damage

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    Durable

    defense
    Affinity icon

    + 15% Trauma Resistance + 5 Health + 20% Fire resistance

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    Medical expert

    defense
    Affinity icon

    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency

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    Card image

    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Screwdriver

    utility
    Affinity icon

    + 50% Use Speed + 10% Stamina

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    Inspiring sacrifice

    defense
    Affinity icon

    Team effect iconTeam effects

    When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.