+ 1 Support Inventory + 15% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 20% Trauma Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When a horde is triggered, your team gains 20 Health.
You can sense nearby weapons.
More weapons spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 25% Damage - 30% Health
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.