Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
You can sense nearby Copper.
More Copper Piles spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 1 Quick Slot Inventory + 10% Use Speed
When you stow your weapon, it reloads.
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.