Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
+ 40% Reload Speed with Shotguns.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Accuracy DISABLES: Aim Down Sights
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 50% Reload Speed DISABLES: Aim Down Sights
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.