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    Sucra8362

    Last Updated 06/22/2022

    Melee with Team

    50%0 vote
    Melee deck with some team cards worked in for coop play
    Tags
    front-linertankmelee
    50%0 vote
    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

    Card image

    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

    Card image

    Box o' bags

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Support Inventory

    Card image

    Well Rested

    talent
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Overheal + 5% Team Healing Efficiency

    Card image

    Down In Front!

    defense
    Affinity icon

    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

    Card image

    Adrenaline fueled

    offense
    Affinity icon

    When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

    Card image

    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

    Card image

    Battle lust

    defense
    Affinity icon

    Melee kills heal 1 Health and 0.1 Trauma.

    Card image

    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

    Card image

    Heavy hitter

    offense
    Affinity icon

    Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.

    Card image

    Mean Drunk

    offense
    Affinity icon

    + 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.

    Card image

    Sunder

    offense
    Affinity icon

    Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.

    Melee hits that destroy Armor have a chance to create usable Makeshift Armor.

    Card image

    Fit as a Fiddle

    defense
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Bolstered Health + 5 Team Health

    Card image

    Vanguard

    defense
    Affinity icon

    Melee kills heal 1 Health to yourself, and teammates within 10 meters.

    Card image

    Emt Bag

    defense
    Affinity icon

    + 50% Healing Efficiency

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