+ 10% Bullet Damage + 15% Effective Bullet Range
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 40% Reload Speed with Shotguns.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Turns your Bash into a Knife that counts as a Melee weapon.
When you stow your weapon, it reloads.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).