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    JunkieMcMuffin

    Last Updated 11/27/2021

    Lead Slinger

    50%0 vote
    Tasked with sitting on compound walls, or digging in somewhere in the wastes. The only pure joy out there is shooting a fool through the skull while they ain't looking. And while you may not be the best at close quarters combat, thats why you carry an SMG with you to perforate anyone who gets too close to the nest.
    Cleaner
    Jim
    Tags
    veteranDPSsniperSMG
    50%0 vote
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    Two is one and one is none

    offense
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    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

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    Bounty Hunter

    utility
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    When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).

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    Admin reload

    offense
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    When you stow your weapon, it reloads.

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    Patient hunter

    offense
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    Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

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    Hyper-Focused

    offense
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    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Confident killer

    offense
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    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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    Mad dash

    mobility
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    + 20% Sprint Speed - 40% Sprint Stamina Efficiency

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    Broadside

    offense
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    Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.

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    Cocky

    utility
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    + 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.

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    Power swap

    offense
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    Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.

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    Trigger control

    offense
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    Precision Kills with guns grant + 0.5% Accuracy until the end of the level.

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    Widemouth magwell

    offense
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    + 30% Reload Speed - 5% Damage Resistance

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    Silver bullets

    offense
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    + 10% Bullet Damage + 15% Effective Bullet Range

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    Reckless Strategy

    offense
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    + 30% Weakspot Damage - 5% Damage Resistance

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    Overwatch

    defense
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    Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.

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