Each teammate gains 100 bonus Copper at the start of each level.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
- 10% Health
+ 1 Team Extra Life
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Use Speed + 10% Stamina
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 75% Use Speed - 5% Damage Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health