+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee kills heal 1 Health and 0.1 Trauma.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 1 Support Inventory + 15% Trauma Resistance
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 20% Team Overheal + 5% Team Healing Efficiency
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.