When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 200% Revive Speed
Healing a teammate also applies 50% of the effect to you.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
When a horde is triggered, your team gains 20 Health.