- 10% Health
+ 1 Team Extra Life
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
You have an additional 10% chance to not consume Accessories when used.