+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you stow your weapon, it reloads.
+ 30% Weakspot Damage - 5% Damage Resistance
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
Turns your Bash into a Knife that counts as a Melee weapon.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 20% Weakspot Damage
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.