You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Support Inventory + 15% Trauma Resistance
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Trauma Resistance
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Take 1 less damage from all Ridden.