Each teammate gains 100 bonus Copper at the start of each level.
+ 2 Support Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, all teammates heal for 8 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
- 10% Health
+ 1 Team Support Inventory
When a horde is triggered, your team gains 20 Health.