Shotgun centric early game, ideally with a Tac-14. Transitions into combat knife sustain melee to be able to clear through commons, then finishes with tank stats for endgame.
Cleaner
Tags
front-linershotguntankmeleenightmare
50%0 vote
Shell carrier
offense
+ 30% Shotgun Ammo Capacity
+ 10% Damage with Shotguns
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Scattergun skills
offense
+ 40% Reload Speed with Shotguns.
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Marked for death
utility
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Combat Knife
offense
Turns your Bash into a Knife that counts as a Melee weapon.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.