You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Use Speed + 10% Stamina
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)