Healing a teammate also applies 50% of the effect to you.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 40% Stamina
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds.