+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
- 10% Health
+ 1 Team Extra Life
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 30% Sprint Efficiency - 7% Damage Resistance
+ 20% Trauma Resistance
+ 35 Health - 15% Ammo Capacity
+ 30% Trauma Resistance - 100% Fire Resistance
+ 100% Stamina Regeneration - 50% Maximum Stamina
+2 Extra life
+10% Reduced Incap Trauma
+ 40% Sprint Efficiency When you take damage while Sprinting, you lose all Stamina.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights