Each teammate gains 100 bonus Copper at the start of each level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
- 5% Health
+ 1 Team Offensive Inventory
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 10 Team Health
+ 45 Health - 25% Stamina
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 30% Reload Speed - 5% Damage Resistance
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage