+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Continuous gunfire gives an escalating chance to set targets on fire.