+ 2 Support Inventory
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Trauma Resistance
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.