You can sense nearby Support Accessories.
More Support Accessories spawn.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Melee kills heal 1 Health and 0.1 Trauma.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 2 Support Inventory
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 10 Team Health