+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Trauma Resistance
When you stow your weapon, it reloads.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When a horde is triggered, your team gains 20 Health.
+ 30% Trauma Resistance - 100% Fire Resistance
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Take 1 less damage from all Ridden.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.