Continuous gunfire gives an escalating chance to set targets on fire.
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 50% Ammo Capacity + 15% Reload Speed
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 30% Reload Speed - 5% Damage Resistance
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
When a horde is triggered, your team gains 20 Health.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed