Turns your Bash into a Knife that counts as a Melee weapon.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Gain + 10% Damage Resistance while you have Temporary Health.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 50% Reload Speed DISABLES: Aim Down Sights
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health