At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
Gain + 10% Damage Resistance while you have Temporary Health.
Take 1 less damage from all Ridden.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 20% Trauma Resistance
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 40% Reload Speed with Shotguns.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 5% Damage Resistance + 5 Health
+ 30% Trauma Resistance - 100% Fire Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.