When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 10% Team Stamina + 10% Team Stamina Regen
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 10% Team Ammo Capacity + 3.5% Team Damage
When a horde is triggered, your team gains 20 Health.
+ 10 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
Each teammate gains 100 bonus Copper at the start of each level.