This deck is a part of my Cleaner Lore Series. It is in no way perfect but simply tailored to the characters and their stories. I thought it would be a fun idea to create this, and it relies on working with your team as the game intended.
Cleaner
Tags
mediclootersupport
50%0 vote
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Avenge the fallen
offense
Team effects
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Inspiring sacrifice
defense
Team effects
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Magician's Apprentice
talent
You have an additional 10% chance to not consume Accessories when used.
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Out with a bang
talent
Team effects
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Scar tissue
defense
Take 1 less damage from all Ridden.
Second chance
defense
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance
Miraculous recovery
defense
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Pep talk
utility
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma