When a horde is triggered, your team gains 20 Health.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
You have an additional 10% chance to not consume Accessories when used.
Each teammate gains 100 bonus Copper at the start of each level.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Take 1 less damage from all Ridden.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 200% Revive Speed
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.