+ 75% Accessory Damage - 25% Swap Speed
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
- 5% Health
+ 1 Team Offensive Inventory
+ 50% Accessory Damage - 15% Ammo Capacity
Each Cleaner gains 5% of their total Copper in each Saferoom.
- 10% Health
+ 1 Team Support Inventory
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 10% Team Stamina + 10% Team Stamina Regen
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 10 Team Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.