While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Turns your Bash into a Knife that counts as a Melee weapon.
+ 40% Reload Speed with Shotguns.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
Gain + 10% Damage Resistance while you have Temporary Health.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.