Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Emt Bag
defense
+ 50% Healing Efficiency
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Antibiotic Ointment
defense
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Charitable soul
defense
Healing a teammate also applies 50% of the effect to you.
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.