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    Last Updated 11/25/2021

    Neegan's Lil'Sister...

    100%1 vote
    Do you like using your brain and not being a total blender while playing melee? Wanna keep up with the move speed decks (with a few melee kills here and there or card moving)? Then this deck screams try me!!! Pros: - can deal with all mutations and corruption cards (except blighted) - damage (melee) - melee swing speed - move speed - temp and reg health regen (multiple sources) - debuffer - damage resist Cons: - no gun damage - stumble rounds and move speed attachments a MUST on weapons! - MUST play safe at start of acts Why not these cards: - MEAN DRUNK: this one is easy. You cant SPRINT!!! Movement is key in Nightmare and this just makes you a punching bag for Tallboys. - ADRENALINE FUELED: You dont need massive amounts of stamina if you are not wasteful of it. Plus the massive amount of time to regen is not gucci without cards to supplement it. - IGNORE THE PAIN: Not needed...by your 10th card pull you are strong enough to 1-3 hit all mutations. Earlier (7th pull 2-5 hit) if you "manipulate" them a bit first. - HEAVY HITTER: Not needed...your swing speed is fast enough with the common bat to keep reekers and the such tripping over their own feet. When using the axe they die so faster then they can stumble. Notes: STILL A WORK IN PROGRESS. Working on ways to deal with blighted ridden and not cheese the game doing so. You're not tanky but no squish either so, mutations have to be "manipulated" a bit before killing. Works best with a bat or axe type melee weapon. The machete is great for common ridden clearing but lacks enough stumble damage for mutations. The bat is great if you can dance a bit with tallboy variants. The axe/hatchet are your best bet. You are in the front line of things almost all of the time and your main job is keeping things off your gun frenzy friends. You always can hold doors for the ridden and teammates if the team needs to fall back and hunker down. Second and most important job...making a freaking escape route. When the front line is getting overrun and it will...you provide a safe exit in the back. Molotovs are your best friend even without Pyro and IE. More notes soon...
    Cleaner
    Tags
    nightmaremeleefront-linerDPSspeedrun
    100%1 vote
    Holly
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    Battle lust

    defense
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    Melee kills heal 1 Health and 0.1 Trauma.

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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Brazen

    offense
    Affinity icon

    + 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Hyper-Focused

    offense
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    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Soften Up

    offense
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    Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

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    Spiky bits

    offense
    Affinity icon

    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Sunder

    offense
    Affinity icon

    Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.

    Melee hits that destroy Armor have a chance to create usable Makeshift Armor.

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    Pyro

    offense
    Affinity icon

    + 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.

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    Improvised explosives

    offense
    Affinity icon

    + 75% Accessory Damage - 25% Swap Speed

    Comments (0)
    Comments (0)
    Card image

    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Slugger

    offense
    Affinity icon

    + 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Body armor

    defense
    Affinity icon

    + 20% Trauma Resistance

    Kingpurpose