Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.